export enum StateDefine {
    Idle = 'playerIdle',
    Run = 'playerRun',
    Dash = 'playerDash',
    Jump = 'playerJump',
    Fall = 'playerFall',
    Die = 'playerDie',
    WallSilde = 'playerWallSilde',
    WallJump = 'playerWallJump',

    Attack = 'playerAttack',
    Counter = 'playerCounterAttack',
    CounterSuccessful = 'playerSuccessfulCounterAttack',

    AimSword = 'playerAimSword',
    CatchSword ='playerCatchSword',
    ThrowSword = 'playerThrowSword',

    SkeletonWalk = 'E1_Walk',
    SkeletonIdle = 'E1_Idle',
    SkeletonBattle = 'E1_Battle',
    SkeletonAttack = 'E1_Attack',
    SkeletonStunned = 'E1_Stunned',
}

export enum Physicsgroup {
    Player = 1 << 1,
    Wall = 1 << 2,
    Enemy = 1 << 3,
}